Mar 04, 2007, 12:21 AM // 00:21
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#61
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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try using a hammer
i started using hammers on the kournan run, and the kd's and overall hammer damage help loads
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Mar 04, 2007, 12:22 AM // 00:22
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#62
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by The.D0pefish
I've done it like this:
-Mystic Regeneration
-Tripple Chop
-Penetrating Blow
-Penetrating Chop
-Executioner's Strike
-Disrupting Chop
-dolyak signet
-Pious Restoration
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I would highly consider Flail over one of the penetrating twins. Faster adrenaline gain and 50% more damage output.
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Mar 04, 2007, 09:28 AM // 09:28
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#63
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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hm good idea....
With flail it would be even easier to interupt ^^
Btw. If you're playing w/d it's a nice thing to give the bonder Live Vicariously for you.
edit: ok i've tested it with flail. it works great
Last edited by The.D0pefish; Mar 04, 2007 at 10:49 AM // 10:49..
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Mar 04, 2007, 01:57 PM // 13:57
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#64
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by The.D0pefish
Btw. If you're playing w/d it's a nice thing to give the bonder Live Vicariously for you.
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Live Vicariously returns health to the caster of the enchantment.
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Mar 04, 2007, 04:59 PM // 16:59
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#65
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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yeah i noticed that as well IN fow >.<
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Mar 04, 2007, 08:48 PM // 20:48
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#67
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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That looks nice, and probably easier to manage monks. I do, however, still prefer going Dervish. The whole "hit 3 targets at once" just sounds better in my ears. And even dual monk groups are no problem, just have to wear them down.
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Mar 05, 2007, 01:35 PM // 13:35
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#68
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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hm well i don't have problem with outdamaging 1 monk but i can't manage to kill 2 of them
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Mar 05, 2007, 01:59 PM // 13:59
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#69
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by The.D0pefish
hm well i don't have problem with outdamaging 1 monk but i can't manage to kill 2 of them
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With the dervish build Koning posted I managed to even outdamage the group with 2 monks and 1 mesmer in it. I even just had to hit the mesmer and 1 monk at the same time to wear them down.
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Mar 05, 2007, 02:01 PM // 14:01
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#70
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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Quote:
With the dervish build Koning posted I managed to even outdamage the group with 2 monks and 1 mesmer in it. I even just had to hit the mesmer and 1 monk at the same time to wear them down.
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hm okay maybe it's time to start a dervish :/
hm using a scythe on warrior? it could be really cool with strenght on 10
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Mar 05, 2007, 02:38 PM // 14:38
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#71
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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how about doing this whit elementist, assa, or rit
whit ele you can go sliver armor+stoneflesh(wont need other enchants, barrier+bond+stoneflesh goes a lonnnnnnnnnnng way)
assa can take locusts furry(dual strike +50%= MASS heath gain, and ofcource, death blossom rocks(blossom+mobius??))
rit can take weapon spells(rt/w spliter+cyclone axe=eeww...)
thoughts?
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Mar 05, 2007, 03:32 PM // 15:32
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#72
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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ok i've tried that hammer build and it works better...
But i would propose to change skill 4 (i've forgotten the name :P ) against power attack.... almost same dmg but only 3 secs recast (fast than your adrenalin gain)
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Mar 05, 2007, 04:31 PM // 16:31
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#73
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Wilds Pathfinder
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Hmm, with balthazar spirit on you and the bonder having 11 in smiting and you in flail your adrenaline recharges quit fast. But it's ofcourse almost the same damage (34 against 36). Outdamaging 2 monks is easy, but I was thinking if I wanna fight groups with 2 mesmers (skeletals and shadows around the forge) I really need 2 cover enchants, otherwise they totally rend you down. Mystic regen is ofcourse the first, and for the second mystic vigor is a good choice,(ok it's mytism, but you still get 1 hp per enchant, thats about 7 hp per hit, and if you add a vampiric hammer mod, you get 12 hp per hit so you can still fight trough ss+empathy) or vital boon is good.
(will try soon )
Oh, and doing this with your ele is very possible. a guildie is fire ele, and 2 mans alot with his bonder (don't know if he can come far though). His elite is healing hands (that's why I dont wanna recreate his build ) and the other skill (cover) is healing breeze( ), and he uses the deadly meteor shower/bed of coals/lava font etc combo.
I just like my warrior more
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Mar 05, 2007, 04:42 PM // 16:42
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#74
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Krytan Explorer
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Ok Just tried this but hmm...
First thing of note is that Talky couldnt maitain more than 4 enchantments on me.
Anyone know why?
So i took the noob dunkoro too & got them to cats the 7 enchantments between them.
Also, just tried the Djinns & their flames toasted my ass - bonds made a little difference but not loads, they just prolonged my toastiness :P
Soooo....any tips please?
Thanks in advance
G
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Mar 05, 2007, 06:12 PM // 18:12
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#75
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Krytan Explorer
Join Date: Jun 2006
Location: TX
Guild: Fashion Police [chic]
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ya, umm.. i saw this and it looked great. went to try it in the hidden city vs. the elementals, and i got toasted all 3 tries on 1st group. I'm using the same skill/att setup as your 1st post, Rachtoh, but for some reason... i must be doing something wrong.
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Mar 05, 2007, 08:08 PM // 20:08
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#76
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Krytan Explorer
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Nice one Koning, just wondering, whats the other /D skill apart from pious rest?
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Mar 05, 2007, 08:41 PM // 20:41
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#77
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Ascalonian Squire
Join Date: Sep 2006
Guild: Phase Three
Profession: W/
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Mystic Regeneration.
I vouch for the Mighty Blow/Power Attack swap too - seemed to work a lot better.
On a side note, how does one keep Rastigan alive during that last fight for the first quest? Can't do it to save myself
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Mar 05, 2007, 08:49 PM // 20:49
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#78
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Krytan Explorer
Join Date: Mar 2007
Location: Germany
Guild: Matchup Close [yPrn]
Profession: Me/
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you have to block the door and keep distance to rastigan or he'll die from mark pf pain. Kill vogris atl last. He'll try to run into the tower after he's dead and will be killed from the abyssals.
so i've killed the abyssals first.
I've tried the W/D mit 2 cover enchantments and it works good except of the groups with 2 skeletton monks... thy both ran anway from me :X
How to managa them?
btw: if you watch out for the ranger spirits you can even farm the forest
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Mar 05, 2007, 09:58 PM // 21:58
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#80
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by L|S >+>+G+<+<
Ok Just tried this but hmm...
First thing of note is that Talky couldnt maitain more than 4 enchantments on me.
Anyone know why?
So i took the noob dunkoro too & got them to cats the 7 enchantments between them.
Also, just tried the Djinns & their flames toasted my ass - bonds made a little difference but not loads, they just prolonged my toastiness :P
Soooo....any tips please?
Thanks in advance
G
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Quote:
ya, umm.. i saw this and it looked great. went to try it in the hidden city vs. the elementals, and i got toasted all 3 tries on 1st group. I'm using the same skill/att setup as your 1st post, Rachtoh, but for some reason... i must be doing something wrong.
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Armour, weapon, and shield? Dreadnaught's, a +5 defense on your weapon, and either -2 in stance or +10 vs. fire on your shield will go a long way.
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